Service

Game Backend & Multiplayer

Authoritative servers, matchmaking, leaderboards, anti-cheat, and live-ops infrastructure for connected games.

Most games today have a backend, and the backend is usually where they fail. Connection drops, cheaters, leaderboard exploits, slow matchmaking, and post-launch live-ops bottlenecks all originate server-side. We build the backend so the game team can focus on the game.

What we deploy

  • Authoritative game servers in Go, C#, or C++ with rollback netcode where appropriate.
  • Matchmaking & lobbies with Trueskill / Glicko ranking, regional routing, and party support.
  • Identity & accounts: guest, social, and platform-native sign-in with progress sync.
  • Leaderboards & tournaments with anti-cheat validation and seasonal resets.
  • Live-ops services: remote config, A/B, content delivery, push notifications.

Scale tested

Our backend templates handle 50,000 concurrent players per region without engineering effort and scale linearly beyond that on Kubernetes-managed game server fleets.