Most games today have a backend, and the backend is usually where they fail. Connection drops, cheaters, leaderboard exploits, slow matchmaking, and post-launch live-ops bottlenecks all originate server-side. We build the backend so the game team can focus on the game.
What we deploy
- Authoritative game servers in Go, C#, or C++ with rollback netcode where appropriate.
- Matchmaking & lobbies with Trueskill / Glicko ranking, regional routing, and party support.
- Identity & accounts: guest, social, and platform-native sign-in with progress sync.
- Leaderboards & tournaments with anti-cheat validation and seasonal resets.
- Live-ops services: remote config, A/B, content delivery, push notifications.
Scale tested
Our backend templates handle 50,000 concurrent players per region without engineering effort and scale linearly beyond that on Kubernetes-managed game server fleets.